lol, this completely misses the point of analogue watches or clocks.

It should be called 'keypad data entry game' instead.

The point of an analogue clock is that it gives you an instant sense of the rough time at a glance. I can immediately see it's 'about half past' or 'only a few minutes left until the meeting at 11' or whatever.

That works great until somebody sees your watch and asks you for the exact time!

Then just show them the watch, or look at your phone or whatever.

How often do you need the exact time, and don't have a means to get it, like in tv broadcasting etc?

> or look at your phone or whatever

> have a means to get it ... in tv broadcasting etc

I think you're missing the point of wearing an analog watch, which is fine, but still missing the point nonetheless. :)

As an avid watch wearer, all analog, I built the game so I could improve my skills, because under pressure when somebody asks "what time is it?", I want to be able to tell them exactly, because I should be able to read it! I think it's good to want to improve your skills, whatever that may be. You shouldn't bar people from that because you disagree.

I don't disagree you should improve your skills. but I don't think your app is optimized for that.

But, ok you're the gamemaker, then well done building something, and I hope people enjoy it.

For me, an analogue watch is good for giving you an extremely glance-able approximate time. And potentially as exquisite mechanical jewellery. If you need to know the really exact time to the second and want to be able to tell it quickly, you might be better with a digital watch, especially vs a mechanical watch where a mickey-mouse digital is more accurate than even a COSC mechanical.

But my initial point is that your game is not so much about recognizing the time, even the exact time, but about entering it into the keypad.

Maybe add a multiple-choice mode - show the analogue clocks, pick the digital match.