What does your workflow look like tool wise? Are you still using IDE?

No. I used to use Cursor, but now my workflow is that I use an inhouse CLI tool I wrote called "bud" that wraps/seeds the harnesses per-worktree, and boots a full copy of the game so each worktree can work independently. If git worktrees solve the problem of code isolation, bud solves the problem of isolating everything else. It's about 15K lines of rust, and I use it 100 times a day or so. It's sort of a layer on top of a harness like codex/claude code.

I have 10+ of these workspaces in parallel, and I context switch between them as I get blocked on things. I manage the workspaces using `herder`, which is a terrific tmux-like tool that allows me to keep those workspaces on a nixOS machine I have at home that I SSH into via tailscale, so my agents don't stop working every time I close my laptop (it also lets me leverage that machine's computing resources instead of running dozens of servers and harnesses on my poor MacBook).