I never got the appeal for these sim games. From the screenshots, it looks like a beautiful game and I guess I could enjoy the visuals for an hour or 2.

But I don't see how it'd entertain me for hours on end. If someone here is into these sim games, what's the reason you keep going back to them?

The simple pleasure of a job well done, even if the job is completely imaginary, because my real job is complex and stupid.

Driving the train is a little technical, but not overwhelmingly so. You need to pay attention to the gradient, speed, train weight and rail slipperiness to brake with perfect accuracy every time you come to a station. Signalling is not overly complex but you can benefit from tabbing over to a reference sheet every so often (Ah, double flashing yellow means we’re on a diverging route ahead with a reduced turnout speed so I must brake soon). Learning the german safety systems (PZB and LZB) was interesting. Guiding a 3000t freight train down a mountain isn’t something that can be rushed, it forces you to slow down and be patient.

So relaxation mostly. I can launch the game, drive something somewhere for an hour or two, get some endorphins because I did it all right, etc.

These Japanese style train sims are quite a bit less realistic, including fewer signals you need to know (Densha de GO!! essentially only has speed limits, g-forces, train load, and weather modeling.) and simplifying the controls to essentially a single handle that goes from full brake when pushed all the way forward to full traction when pulled toward you, with a switch you need to press to be able to pull it past neutral.

But in return they add very technically difficult tasks, such as stopping within a millimeter of the stopping point within a second of the time in the timetable without re-braking or making passengers uncomfortable, or stuff such as pointing at signals. They even add completely unrealistic stuff just for the sake of gameplay such as bonus zones where you need to stay at an exact speed, sounding the horn for overpasses and level crossings, or dimming the lights for oncoming trains.

They "feel" very different to games like Train Sim World, but I like them both regardless.

It hits that mid point between complexity and simplicity. You can kind of chill out but without the process becoming too mundane.

Imagine if we can replace all the locomotive drivers with pensions with retired software engineers who literally will pay to do the job remotely? Even better if there is a prediction market and twitch stream on top with bets for the most mundane things.

edit: This actually sounds awesome

An Enders Game for train drivin’ eh

for me its the abilty to 'switch off'

I play Euro Truck Simulator 2 (ets) and its my happy place, its just zen, Sometimes i will have a plugin that will get me local radio stations and i will cruise through italy and greece listening to talk shows in languages i don't understand, sometimes i will do it listening to the rumble of the truck, and i switch off, and allow my thoughts to run free.

I've recently started getting into flight sims, and i'm looking for the same sort of thing with that (the only problem with ets is the graphics still looks like a 2013 game) and i think i will get there, its just i'm at the 'learning to fly' stage, and thats kinda difficult. Well, actually flying is surprisingly easy, landing is the tricky bit ;-)

If you're flying a larger passenger plane into basically any major airport, ILS should get you most of the way down - you just need to control speed (you're looking for landing speed +10 by the end)

Depending where you're flying, some arrivals have gaps which threw me off massively when I first started - it's because IRL there's ATC there to guide you to the final intersection for the runway, usually 10NM out... so aim for that and capture ILS, it's quite a wide margin for capture.

If you're going manually, 10nm out you want to start descending at around 600-700fpm from ~3000ft and you should have visual on the runway at this point

I never thought of mixing that with local radio. That sounds wonderful.

I started playing Farm Simulator 2025 recently because a friend wanted me to. Even now, I really long for a proper game with progression, etc. But it's really just a way to drive machines.

And I find myself wanting to do that, even without the progression I crave from a game. But then I also feel like I'm massively wasting my time, and I could be playing other games, getting stuff done around the house, or just reading a book. Instead of driving a tractor for no freaking reason. But I still want to do it.

Maybe that is the lesson. No matter how much we wish to progress, we just have to accept the stasis of the world. There will always be more to do.

What would progression look like in a farming simulator? I tried it a few times but have had a similar feeling.

I've been trying to figure that out myself, and I think it involves things being locked away at the start, and unlocking them as you meet certain criteria.

Currently, the only criteria is money. You can literally just buy anything at any time, if you have the cash. Tractors, land, buildings... Anything. Almost all of it is instant. The few things that aren't instant are just annoying and not worth the effort.

There is a mod that unlocks tractors according to the year, matching them up with when they were released. That's at least a kind of progression, but still not what I'd enjoy.

In short, I think I want it more gamified and less of a straight simulation. Unlocking better tractors would mean reaching certain goals while using lesser tractors, etc. Motor Town has this. You need to do a certain amount of work with lesser machines to unlock the later ones. You also need the money.

But it would also go beyond what the game has. For some reason, you can be hired as a contractor for things, and rent the necessary equipment for fairly cheap. But as a landowner, you have to micromanage that situation. It's up to you to have the equipment and actually be ready to do the work before you can hand it off to an AI worker. And they're often terrible at it, especially with the lesser-used machines, like (according to a bug report I saw) carrot harvesters.

The game absolutely nails simulating driving a tractor. But as a "game", it fails.

In Farm Simulator 2025, progress for me was felling and processing every single tree on the map. They were "in the way"

I have problems.

Going from a little tractor on a small family farm, to a huge corporate megafarm with all the toys.

After school I played countless hours of Euro Truck Simulator. It was an awesome escapism. Being a truck driver, driving through sun and snow, in different parts of Europe. Crazy drivers at night, needed to think quick in difficult situations.

Have you ever wanted to try flying a plane or running a city or being a tycoon of roller coasters without having to invest much time, money, and energy to take flight lessons, run for political office, or work your way up through an amusement park company? Sim games let you play with these complex systems easily and walk away when you get bored.

I have often said that for many people that want to change the world (for the greater negative), they need to get addicted to Sim games. They will end up doing a lot less harm in that situation.

The real question is, how do you determine who is going to do negative or positive gains. A debate that is millennia old.

i remember years ago reading a tweet, i'm paraphrasing but it went something like:

"I love how men go from 'I'm gonna conquer the world!!' to 'im gonna sit here and paint my model figures'"

I think about it a lot, and your comment made me think of it again.

Flight sims are my 'model railways'

I get the impression he's not saying all sim games, but "drive the vehicle" sims in general. I have to agree. There's just nothing engaging about it imo.

Similar to you, I don't see the attraction of these sims.

I have a theory it is a mindfulness thing like many hobbies.

Think knitting or crochet or even building and running a model train set in the garage. These things aren't terribly hard once you learn the basics but you have to pay attention to various details over time and it allows you to tune out from the rest of the world when you want to.

But I really don't know.

A mind is slightly different from a body in that it really does not understand the concept of "off". It is movement by its very nature. Even its relaxation is expressed through activity. Simple repetition and continuous low-level positive feedback is a way for it to rest while moving.

At least, that's my working model of it.

For the same reason that the Vegas attraction “dig a bunch of holes with industrial diggers” was so popular: people want to do jobs they think are cool without years of training cost up front, and this is a way for them to do so.

Farming simulator and Car mechanic simulator are both in my todo list, because those are hobbies I’m truly interested in pursuing and I’d like to know what it’s like to do them as a sim first. Most other live sims like this are deeply uninteresting to me, even if they have lovely visuals. Meanwhile I’ve seriously considered buying a Renesas SH-2A simulator for nearly $3k so that I can develop better car software!

Is there some job you’ve always wanted to do that requires extensive training that you can’t / won’t complete at this time? That would be a use case for sims that’s less game and more hobby for you (but that’s always a blurry line for all of us so don’t take that as criticism).

I have never played any train sim, but I read video game press that this one hits different.

A lot of train sim are about building the rail network, where Running Train focuses on driving. The scenery (dozens of kilometers of japanese railway) is beautiful and it reproduces the japanese railway system realistically.

Japan has a history of train-driving sims: https://en.wikipedia.org/wiki/Train_simulator#Driving_simula...

Like for some other simulation games, I am impressed how can some go to such lengths to get as close as possible to the real thing but would not actually do it as a job.

Not making fun of it, I just found it fascninating.

I can get it. I can totally see something being fun if it's 2-10 hours a week, but not fun if it's 40-50 hours a week.

Also very different when you are in control of exactly when you're doing it, you can pause anytime you need to go grab laundry, etc.

Driving/train sims have pretty much zero appeal to me, but I enjoy flight sims a fair amount. I'd never want to make the sacrifices to my life that would be required to be a commercial pilot. Being a personal/hobby pilot is very expensive and quite a bit more dangerous.

An hour or two of entertainment for $19.99 isn't outrageous these days. A trip to the movie theater can easily cost more.

I like this comparison. That’s a good way to think about it.

A lot of these train simulator games are a mix between job simulation and arcadey fun. To give a big example of the latter, in the Densha de GO!! games, the goal is to follow all the speed limits, brake gently without allowing the G-forces to exceed a certain amount, and to arrive at the station exactly on time while stopping at the exact right spot to the millimeter.

For some people, just the fact that it's a simulation is enough to make it fun. But to many others, the challenge (and I can promise you it is quite difficult) is what makes it a fun game.

I've been playing these games for half a decade now, and I've only managed a zero zero once (meaning that you come to a stop exactly on time to the second and stop within 0.0cm of the marker.)

To crash the [train, plane, automobile] of course.

Escapism fun. Being able to do the fun parts of something without the bullshit of doing it for real.

If you fall asleep while playing Truck Simulator, nobody dies.

That depends upon where one is playing Truck Simulator

Ender’s Truck Simulator

Now I'm imagining a Boeing 777 pilot playing Truck Simulator because he's bored while the plane is landing.

ATC will have to use a CB radio to get his attention.

"I could enjoy", "How it'd entertain me" - have you even tried a few?

I tried a “cleaning sim”. I already forgot the name but it was just like doing chores with a pressure cleaner.

Have not tried the train / driving sim though.

There are studies explaining the appeal of the "chore simulators". You should look them up because I may not do them justice, but in a nutshell it's basically that they are very satisfactory because they present clear rules, they allow you to "do a job" and if you do it well, you progress. There are no tricks, no unexpected crisis, you do the thing, you get money, you get better gear, you do the thing better. This is escapism for people frustrated with "real life". Real life sucks. Sometimes you work hard and you still don't get "better gear".

Driving simulations - be it planes, cars, trucks, boats, etc - are maybe a bit different, but essentially it's just a combination of chill vibe, romanticized experience (the classic "I wish I could be a farmer", no you don't) and a degree of what I described above. Obviously there are also people who are just passionate about trains, planes and such.

The chill cozy games are a real trend, and it's due to what I described in the 1st paragraph.