The timer makes it not enjoyable for me. It seems necessary to the game design and I’m not being negatively critical. Just sharing an additional perspective. I’ve been playing Zanagrams and the ability to hide the clock really improved my enjoyment of that game.

If I could magically get a feature by request, it would be to give me infinite time even if that meant my score came with an asterisk. Maybe just call it Relax Mode vs. Challenge Mode.

By the way: I really like the overall design of Zanagrams and 18 Words. These are small puzzle games with very simple, clean UIs. They work crisply and I've noticed you've been tidying up Zanagrams, adding minor features and settings. They have a very Classic Web feel to them. It's not like you're trying to get me to watch ads or subscribe to your newsletter or are just breadcrumbs to some for-profit thing. I like having a handful of very easy to pick up puzzles/toys when I need to fidget. They help keep me away from TikToks and Shorts.

I think Zach Gage (developer of excellent games including Really Bad Chess, Spelltower, etc) says on Adam Conover's podcast that for many people they have difficulty improving at a skill when they have time (or other) pressure

Thus, he always includes a relaxed mode to let someone practice without any stress. Incidentally, he realized that some people only ever play in the relaxed mode!

I will try out a game with a timer, but it will never be a keeper.

The timer kills this for me too.

Maybe if it counted up I would be less annoyed by it. I like how the NYT does it with their crossword app. If you complete it under some threshold you get a gold star but there's no upper limit on the time.

The Zanagrams game, which AFACK is from the same developer (?), actually does this - it counts up like a stopwatch, then compares your time to the global average at the end.

I much prefer this way, personally at least.

Having a timer is maybe not so much the problem, but there's no reward here for doing early words quickly and no appreciation for the fact that difficulty is not linear. Would be nice if you could bank up some time for when harder ones come.

I'd probably say there instead of a Challenge Mode and a Relax Mode like you said, it could just be a combined mode where there is a timer but after it goes out it simply continues the game on Relax Mode.

Or alternatively every word still has the timer and then at the end if you finish, it tells you how many words you completed under the timer and gives you a score based on that.

And then maybe an option for those who don't want the timer to show at all, since maybe it adds a bit of pressure. You can have just a simple option that removes the timer entirely from view

Another idea: maybe time how long you take for each word, and for the competitive among us, show stats on how long you took compared to everyone else, and a leaderboard for who took the least total time.

Agree on the timer.

In one sense I really enjoy the timer up to the point that I lose, but it feels very unsatisfactory, especially if I lose early, & I'm acutely aware the difficulty level it's set at will be experienced radically differently by different players (to the exclusion of most I would imagine).

Having a timerless mode is very much needed as an option - there's no real risk of "cheating" with these cookie-based browser games anyway since I could just have infinite retries in a private tab if I felt like doing that.

100% agree. Casual mode would be a winner.

Yea, the timer is a little stressful though I understand the purpose/design behind it. I do like the suggestion of the no timer or a relaxed mode with.

PS anyone have any other fun, simple games like this and Zanagrams? I found https://maptap.gg/ recently and that also gives me the same Classic Web feeling that OP mentioned.

Yeah screw the timer. I can't work under pressure like that when it comes to word games. Maybe other people will enjoy that, but not me.

It’s the same reason people will instantly close a site with unwanted animations (ads).

But if this game was called “Do A Word Puzzle While Being Distracted By Animated Numbers in Your Peripheral Vision”, that would be alright.

Yep, instead of feeling like a fun puzzle the timer just adds unnecessary pressure and gets me really annoyed.

My guy that’s the whole point of the game. Otherwise it’s too easy

You can still be competitive in "casual mode" using total time used to solve all the words.

I just want to chill... I have plenty of stress in my life already.

Not everyone plays games for purposeless dumb challenges and difficulty. Games are supposed to be fun. Sometimes you just want to chill and engage the brain at a leisurely pace.

> purposeless dumb challenges and difficulty

While I agree that for some people games with a time limit are not fun, I don't think the challenges and difficulty should be classified as "purposeless" and "dumb". For many the challenge/difficulty IS the fun part, and they serve a genuine purpose. If you don't like that, then play a different game, but that doesn't mean the game you don't like is useless.

Right. I don’t mean every challenge and difficulty is purposeless and dumb, just that those don’t have to be the goal, and that sometimes an easy game is what you want.

Tangentially, I have noticed some of the most well-balanced difficult games I have ever played were the ones with very granular difficulty settings. Examples include CrossCode and Celeste. Crypt of the Necrodancer too, though the customisation there feels like it crosses into too granular. In each I changed the difficulty settings exactly once, for optional challenges, and it made the games way more enjoyable.

Yeah. It's just a walk to the mailbox for my brain.

i like the timer.

BUT i'd like it if each round started with letters hidden and timer paused in case i need to step away and redirect my attention to something else.

All games should have the option to have the timer turned off.

I regularly do cryptic crosswords (so this sort of game is in my wheelhouse). My goal is to complete the puzzle, not do so in a particular time. Completing it is often hard (depending on which paper I've picked up). There is no timer when I'm say with paper and pen, so it baffles me that every online newspaper cryptic has a timer on by default, and in some cases it can't be disabled.

It's also the thing that "ruined" the LinkedIn puzzles for me. They're generally fun puzzles, but timing it against my PB or - worse - people I'm connected to on LinkedIn just wrecks the experience. I opted out of leaderboards, because I don't really want to know a guy I worked with years ago trashes me at Queens every morning.

Strong agreement that a "relax" mode is needed here - at longer word lengths its becoming a test of recall and anagram ability, and that's fun in its own right. The timer just makes it a bit "meh", and I won't be returning as a result. Shame.

Same. Stopped after two words. Gave me the same feeling as taking a timed software developer screening.

English is not my native tongue. If I had a relaxed mode, that'd be awesome :)

> it would be to give me infinite time even if that meant my score came with an asterisk.

Or maybe don’t even keep score. That’s one of the features which makes be skip these daily games. Not every game needs to be a competition!

This reminds me of how my wife absolutely thrives on gamification and the social competition of things like Peloton, while they destroy 100% of my interest in the thing. We’re both intensely competitive people but in completely different ways.

I would appreciate the timer not turning red. It's better to be surprised that time's up, rather than be surprised to know it's running out.

Yeah I think this will be a bit too easy without a timer. But that ui does make it kind of intense, i forgot how to spell a basic word because i was thinking i only have 10 red seconds left