Claiming to appreciate tactics involving realistic orbital maneuvering but also hating spreadsheet simulators is an incredibly strange position.
How does one want a realistic space game but also hate spreadsheets?
Claiming to appreciate tactics involving realistic orbital maneuvering but also hating spreadsheet simulators is an incredibly strange position.
How does one want a realistic space game but also hate spreadsheets?
I didn't say I hate them. I said I don't find them fun.
Anyway I don't need a spreadsheet to know where a moon is gonna be in N time. A simple visual simulation I can whip up with AI in minutes would do the trick.