Competition. Marketing. Expectations.
In the 1990's and early 2000's I loved building web and flash games, people had lower expectations, getting notice was easy (StumbleUpon etc) and there wasn't a lot other choices.
Competition. Marketing. Expectations.
In the 1990's and early 2000's I loved building web and flash games, people had lower expectations, getting notice was easy (StumbleUpon etc) and there wasn't a lot other choices.