It hits the exact same endorphin system as “one more turn” style games like Civ. You can manage a few cities and keep them healthy, but the rest of your empire eventually regresses into a set of chores. Any time you encounter one of your zero growth cities you just queue some thoughtless production automation to keep it out of your “next turn” cycle as long as possible.

Yeah, I see this as a design flaw in Civ. Better to limit the player's moves per turn to keep things moving. There's a game called "Ozymandius" that I quite like, or for a simple online game try Compact Conflict:

https://wasyl.eu/games/compact-conflict/play.html

Hopefully the LLM's will get fast enough so we won't need to multitask, or least we can juggle fewer tasks.

Yeah I've used Opus fast mode a few times and it's incredible for staying in a flow state.

But it is crazy expensive so, not a feasible daily driver yet.