How were they allowed to "sell" those titles in the first place then? Because it was never implied that access might be lost or restricted,it was very much sold to customers,not rented.

As for Destiny not working,this is a related but different problem, stopkillinggames tries to tackle it, but both issues go hand in hand.

1. If we give up physical copies,we lose ownership,as simple as that

2. Server side components must be released by the publisher once they take offline a game, as long as that game was "sold" to the customer

So ownership is a very important component in this, don't make it sound absurd.

My main argument is that I have more ownership of games that I have downloaded on PC (be it from steam, gog or that girl who is into fitness) than physical media on consoles.

> How were they allowed to "sell" those titles in the first place then? Because it was never implied that access might be lost or restricted,it was very much sold to customers,not rented.

It was in EULA and ToS.