Part of this was the Spaceworld 2000 demo creating expectations for a game which looked basically like Ocarina of Time but on the GameCube. Then when Twilight Princess came out people missed the Wind Waker art style and the cycle continued.
Part of this was the Spaceworld 2000 demo creating expectations for a game which looked basically like Ocarina of Time but on the GameCube. Then when Twilight Princess came out people missed the Wind Waker art style and the cycle continued.