I'm especially stoked about space-to-space logistics. One of my first projects will be an in-orbit space platform factory, so that making a new space ship won't take a bazillion rocket launches just for the platforms.
I'm especially stoked about space-to-space logistics. One of my first projects will be an in-orbit space platform factory, so that making a new space ship won't take a bazillion rocket launches just for the platforms.
And the addition of mixed-use rockets! That is going to make it a lot cheaper to easily kick up initial platforms.
It's already faster even without that because it now uses mixed content rockets to build ships and platforms. But space-to-space logistics do mean that you can make rocket launches less bursty and continually ship stuff into space to then use it.
You could always have mixed rockets if you loaded them yourself, which wasn't ideal but not toooo much of a hassle. For me it was more that rocket platforms are dog slow to produce and can be shot up at only 50 platforms per rocket. Not too horrible in the endgame when you may have dozens of rocket platforms, but in the early to mid game it can really strain my rocket capacity sometimes.
I plan to have a slow but wide platform with lots of storage that just loops around between Nauvis and to hoover up as many metallic asteroids it can find, then turns them into space platforms. When it loops around to Nauvis, it ships off the platforms to any spaceship under construction that might need them.
I had the same experience with the platforms when I first played Space Age. But this depends entirely on how you scale your Nauvis factory before you start launching rockets. You don't want to start too small, if you rush to rockets too quickly the beginning of your space exploration will be tedious.