It's still a bit jarring to me to see how far Apple embraced form over function with iOS and subsequently macOS. I remember reading the Human Interface Guidelines from the late Mac OS 9/early Mac OS X days and being taken aback by the level of detail and thought that went into those interfaces. Don't get me wrong, some things made no sense (brushed metal was... a choice) but there was a certain level of polish that I don't think exists anymore.
Yeah, for a decade now it's been a UX disaster. It "works", because so many people are used to it, but look at a new user trying to navigate iOS, it's bonkers. Swiping from random directions achieves different things (and how would you even know you can?). The home button has like 11 different functions depending on how you press it and when.
Im an iPhone user. I want it to take as little space as possible physically and mentally, and try to use it as little as possible. My experience has been that it was easy learning to use it by just bumbling around.
That is, until two weeks ago when I got my new iPhone. I had to, the old one couldnt upgrade to the newest iOS.
I feel ashamed to admit, that I had one or two days of extreme frustration just learning to do basic stuff. It was not about the shape of icons, but more along the lines of what you write. Swiping patterns, button press sequences, and the time you should hold down a button. It is ridiculous.
Some of the blame is on me for not being mobile phone savvy, but it is indisputable that the UX has deterioted significantly. I suspect it will just get worse going forward.
This seems exaggerated. I recently moved to iOS 26 from iOS 16. They work exactly the same in my experience.
Except for the fact that you can’t scrub on the native video player by swiping anywhere, you now have to use the time-bar. Drives me nuts.
Something that I ended up loving about iOS was the relative simplicity it had compared to Android at the time I started using the iPhone in 2017. iOS 10 and 11 were great. People complained about things like all apps needing to be on the homescreen or not being able to place apps arbitrarily, but at the same time that "lack" of function is part of what made iOS easy to use and understand.
I find nowadays iOS is as complex as the Android I remember. I can navigate it just fine because I'm used to it but even my parents who've been using iPhones longer than me have found themselves getting lost in the OS with iOS 26 in particular.
It was even better before 2017.
I used to describe iPhone being an Appliance, with some smart function added to it. Android was a PC trying to made into a Phone form factor and act like an appliance.
It was that simplicity of iPhone that was great.
And you are right now iPhone and Android have converge in many ways it has added complexity. And no one seems to be doing anything about it. And somehow after 15 years of UX Craig Federighi is still popular and gets no blame for it.
It was a weal-and-woe situation. The lockdown was tolerable with such a weak device, but portended a lot of the App Store issues that Apple grapples with today.
Back then, the coolest way to use an iPhone or iPod was to put Cydia on it. You could run emulators, live wallpapers, sideloaded apps, pretty much anything that Android had was at the tip of your fingers. Once Apple pushed for a return to the locked-down software distribution philosophy, I gave up on iOS and started dailying Android instead.
> Swiping from random directions achieves different things
I haven't used iOS 27 yet, but from what I've seen it's going to get worse. We already have swiping down from the top left or top right bringing up different things, while swiping down anywhere else in the middle of the screen brings up search... unless you're swiping down at the bottom of the screen, then it's Reachability. From what I understand, iOS 27 will also bring swiping down from the Dynamic Island to trigger Siri. So that's 3 different behaviors from a swipe down from somewhere on the top of a <3" wide screen, with no real way to know what's going on intuitively.
1. Ive been using apple iphone since 2010 and i jave an iphone air right now. I still dont know how/why/when i seem to accidentally call the AI thing where the side of my acreen go all all funny. Ive never done it intentionally and i dont know how but every so often i trigger it.
2. Can apple ‘regress’ the camera app so the it is easy to use. The interface is a disaster of mixed inputs and over loaded widgets. Theres so many modes and sub modes. Swipe to zoom works mostly except when it changes modes. I spend about 10 seconds every tone inise the camera app just making it take a picture because accidentally touching it in the wrong place switches to some other mode.
3. The genrel consistency has went downhill. Its difficult sometimes now to know just how to interact with an app.
4. Search box. If i do another attempt at a web search when i am in mail search box i dunno. Either unify it or make it distinct. Also sometime its at the top sometimes the bottom
About (2), it reminds me of a video I saw once of someone trying to take a picture at a sport event, or how my parents try to do it. Hold the phone with an awkward grip to point it towards what you want, with one hand free. Accidentally touch the edge of the screen and click something with the gripping hand. Then try to zoom in with your free hand, but one finger hits the screen first due to the angle of the phone so you do a swipe instead and go to selfie mode. Swipe fervently to get back. Try again, click screen to focus. But just as you click a notification pops up and you press it.
EXACTLY. I'm a tech savvy user and know about all these things. But it's still too damn difficult to use without all that jeopardy. It didn't used to be like this.
1. This is generally from holding in the lock button (the upper button on the right side). Maybe you're accidentally holding it in while gripping the phone. Some people tend to rest their thumb there and might start holding it on accident.
4. The top vs bottom search boxes drive me nuts. I still instinctively reach for the top of the screen for search, so going to the bottom is weird. The move to the bottom is also a symptom of the phones being too large, so they have to move all the UI users interact with down to the bottom. Not being 100% consistent with it makes it hard to retrain my habits around it.
I have an ipad that I mainly use to open YouTube... If I had q nickel for every time some random gesture accidentally triggered some weird feature, I'd certainly have a few nickels.
For me, the swipe to go to home gesture on iOS very often conflicts with my swipe to go to all tabs in Safari.
That's what made me switch to Android.
At least you can have 3-button navigation
I moved over from my old Android to an iPhone (needed to develop an iOS app for a freelance thing too) and that was the first thing that cause me off guard - it’s like controls that should be buttons of some kind were just omitted.
Its just as bad. Please define ‘back’
1. Hide virtual keyboard if shown
2. Go to previous app view. This is app-dependent though it will probably, successively with each press:
a. Close menus if open (context, sidebar, etc)
b. Go to previous (web)page if web/file browser c. Go out of submenus (ex: settings/WiFi -> settings) if not in a browser or if the oldest page has been reached. Keeps walking the tree upwards.
3. Reach the main app view (usually the one you land on when opening the app)
4. One more press minimizes the app.
It is fairly consistent, but some apps decide otherwise:
* some will minimize as soon as you press it (I've seen games do it)
* some will open a new menu (again, games: pause menu)
* some will seemingly walk you the history of visited pages instead of the hierarchy -- which may make sense but can be confusing
* some old apps will display a toast "press back twice to exit". This used to be common back when physical buttons were the norm, but I haven't seen this message a lot.
So, mostly consistent with some weird-behaving apps. Same as on desktop I guess?
I prefer 3-button navigation, but it seems most of the web has decided that gesture-based navigation has won, and it's an awful experience sometimes. They assume you will always swipe down to close popup modals like full-size images, so pressing back will instead navigate out of the page. And half the time, navigating forward puts you right back on top of the modal again!
It breaks the intuition that one tap == one piece of state on the navigation stack.
Go to previous (web)page if web/file browser
Keeps walking the tree upwards.
If i switch to my browser and hit back what happens : I go back to my previous app ? I go back in my browser page cache history ? I go back to the page that opened that web page i'm looking at ? something else ?
also mixing Back and Up is just wrong. I've had arguments with people that don't understand the difference.
brilliant. when i last used an android google apps were the worst for abusing the back button. maybe it's changed since then. sometimes it went up. sometimes previous. sometimes quit.
Back means the previous screen.
If you're in Chrome, the previous entry in the history. If you're in YouTube, the previous video. If you were previously on the main screen and you just clicked into an app, the main screen.
What's confusing about it? Seems very intuitive to me, it's like CTRL+Z, it always changes what it does but the behavior is to undo the latest action.
Even thats slowly being depreciated for gestures as the default option. A bunch of Google's own apps won't play nice with it anymore on the flagship Pixel, drawing buttons underneath
> Swiping from random directions achieves different things (and how would you even know you can?)
Cultural context, the same way you'd know tapping on an icon opens an app.
Tapping something is discoverable and a basic human instinct. How the hell do you discover "swipe up from the bottom edge and then slightly right" to open the app switcher?
You don't have to do the slightly right thing, it's just a bit more fluid. If you swipe up and wait a split second before letting go, it also works. There is haptic feedback once the mode triggers. It's fast, but requires intention vs a fluid swipe.
No, tapping something visible and seeing what happens is discoverable. And Apple used to have skeuomorphism to help with affordance. Swiping from various directions and other hidden shortcuts aren't discoverable, and my guess is most users can't find half of the features of their phone.
> brushed metal was... a choice
Man... I stand by it being an interesting idea that they fumbled by not following their own HIG.
Even if it is a bit of a silly line of reasoning, there was (at least originally) a purpose to the brushed metal UI. Anything that was capable of external IO (quicktime for ingesting firewire feed from camera, itunes for syncing with an iPod, finder for disks) was supposed to have a brushed metal interface. There's a world where 2 different classes of windows stuck around (one for things INSIDE the computer, one for things OUTSIDE of the computer) and I bet we would've gotten a lot more afforadances for real-life devices. Maybe a predictable device status UI in those sorts of windows or something. Maybe they'd just be those white panes with fancy animated product shots that show up when you get an Apple-blessed bluetooth device near an iPhone. There's at least some reasoning to treat external IO windows as sharing some sort of common UX. (Answering pretty common gadget questions like: is it connected, is it charging, is it lost, etc etc etc)
But then the waters get muddied with the calculator being brushed metal because it's trying to look like a calculator. And safari... because I guess the network is external but...?
I think a little after John wrote this blog post I'm using to jog my memory, all pinstripe windows were gone except maybe the preferences panes... so it was definitely arbitrary form over function at that point.
(Jogging my memory from: https://daringfireball.net/2004/10/brushed-metal)
I think OS 9 (and that entire era of computer graphics design) had the perfect mix of form and function. I won't comment on it aesthetically as that is entirely subjective, but its use of shape and depth made things very human friendly. Buttons looked distinctly buttonable. The icon design was also great, they were skeuomorphic enough that you generally got the idea of what you were clicking but also flat enough that they weren't distracting
it's market changed
it started as a computer for professionals
now its for people who want to look cool. so form is much more important than function, it's literally what you buy
Haha yeah! Mac users just buy them to look cool while they write their whatever in the coffee shop! This is definitely not a preposterous and outdated observation/joke!
Wasn't there a trend where kids were just wearing dead apple watches as accessories? It's just a status symbol, like gold bracelets.
I just graduated college and I’ve never heard of this. Can’t find anything about it online either.
You can get a functional Apple Watch on Facebook for 50-100 bucks. So not much of a signal for status.
We have much sillier, trendier accessories to choose from :)
Might be just a certain demographic then, there was a viral tiktok with athletes wearing dead apple watches.
Are you not in the United States?
I'm not.
Not every kid has 50-100 bucks avaiable.
I heard this was a thing with AirPods when they first came out.
I was recently at the airport and also saw several pairs of fake AirPod Max headphones. They looked fine from a distance, but up close it was really obvious and they looked bad.
Yeah, and there are kids pooping in litterboxes in Texas schools! /s
I would never trust media covering youth trends. It's a bunch of 50yos whose teenager told them something as a joke and they took it seriously.
See also: latest millennial trend is avocado toast, and that's why they're all broke
Sounds like it hit a nerve to be honest
I have both a Windows and a Mac. What triggers me isn't people insulting Apple products, but immature, gaming-forum ass, console warring. People need to grow up.
I have one because I am a professional with a job and don't have time to mess around with Linux on my laptop when I'm not getting paid. That leaves Windows and macOS. I haven't had a good Windows experience since XP.
> it started as a computer for professionals
I feel as if it was the opposite. It started as a true "home computer," and nowadays, it's used to do work.
The fact that MacOS is probably the worst gaming platform on Earth (and Apple doesn't seem to lose sleep over it -although I think they'd like iPad to be a better gaming platform), is an indicator that people use the computer to get work done; whether at home, or in the office.
But there's a lot of pretty visceral hatred for Apple -especially in tech circles- so I don't expect much reasoned discourse about it.
Is that why their laptops routinely beat the competition year after year in reviews and reliability surveys? Because they “look cool”? I’m going to need some more numbers on that one.
All my devices are Apple: laptop, Studio, display, phone, iPad, watch...
I will say that Apple has solidified on the design and reliability "recently". But let's not pretend that the MBP line, to pick on one, didn't go through some rough rough days. I've had laptops that had the delaminating screen, the 'single grain of sand can ruin it' butterfly keyboard, hell, I've had two models that had recalled logic boards. Early Magsafe connectors (fantastic invention) where the rubber would routinely fail even without tension (I had two that failed, exposing bare wire, even though they spent the entirety of their life on a desk, routed through a cable organizer, far away from any UV sunlight hitting them directly.
But now? Things are much, much more solid.
You missed the late Intel MBPs which I remember heating up hotter than the sun and exhausting it out the back which made the touch bar uncomfortable to touch!
Some of the other examples you could maybe say are just poor industrial design or bad execution of a potentially workable idea, but the Intel MBP thermal debacle was definitely the most egregious example of Apple blindly pursuing form-over-function. They set a goal for ultra-slim laptop forms that the components they were using simply could never achieve. It would have been obvious from prototyping that temperature was a major problem, but whatever decision making process they had in place at the time overrode it. The best you can say is they seemed to have learned from their mistake.
[dead]
Even the worst MBP is light years better than the plasticky crap on the Windows side.
If you're comparing an MBP to a $500 Acer (the Neo changes that nexus a bit, though I don't know much about it), then yes, of course it is, and for a reason (or 600-1000 reasons).
I don't use anything, but it's not like Windows is AWOL - my partner's Dell is quality construction, and the Yoga Pro my stepdaughter uses for college. You could still say (and I'd agree) that the MBP is still better designed (for me: "except the edges" - I hate the sharpness) but it's not like "there's Macs and there's dogshit".
"Plasticky crap" like the x1 carbon? I daily drive a mac, but I would drop it in an instant once I can get linux on arm on thinkpad.
MacBooks have the best value/money ratio at the moment. The combination of battery life, processing power and touch pad UX are unmatched
I dare to say that this market change works both ways. Software is now created by people who have little idea about UI concepts, or even who don't want to bother themselves with these. Because the dominant type of a device is no longer a desktop computer. This isn't about strictly Apple as other companies also create, or allow to exist "awful" interfaces with no substance.
Is it a bad thing? Not necessary. Smartphones revolution made Internet truly accessible to everyone by cost of dumbing down software by features and UI - turning effectively these devices to work like any other home appliance. Software today has to have that captivating appearance so user wouldn't be scared away. But nothing is perfect and there are examples where users are being treated with this nasty infantile approach by literally showing confetti and balloons as the satisfaction derived from interaction.
The peak was flat style which not only introduced maximum simplified interfaces, design but also provided grounds for all sorts of darkpatterns where content is indistinguishable from active element. That let companies manipulate the user's informed choice.
I challenge you to find a laptop that can do what my macbook air m1 with 8gb of ram does at the $899 it was through the education store. No fan, awesome battery life, good trackpad and keyboard, the ability to not get hot while using it.
I'm a senior platform engineer who at the time I bought it was a senior software developer, who can still use it for my daily tasks despite it having 8gb of ram. Until very recently the 32gb T14 I had ad work was frankly worse performant than the little air, while having a battery life of around 45 minutes a fan sounding like a jetengine and a keyboard so hot it made the sun jealous. My new model is way faster than my macbook air though, but the old model was technically newer than the air. Obviously the comparisson isn't completely fair since we run a lot of corporate enterprise stuff on our laptops, but still.
I'd really like a Linux laptop, but a Framework laptop is expensive (and it has loud fans and runs hot). A tuxedo is even more expensive and has fans where you'd place it on your legs for whatever reason, and runs hot. Looking at the laptop market now, I can't see what you'd buy. A week ago I would've said the Neo (if the 8gb of ram holds up as well on the mobile chip as it does on the m1), but today I'm guessing a refurbished air with 16gb would be the only real option for someone who want's a cool low noise machine with decent battery time.
Whether you run OS/X or Asahi, I really can't see what you'd buy other than these. At least if you actually use it on your lap and don't just have it sit in a dock on a table.
Then again, I'm the sort of person who would buy the pink neo because it would fuck with the perception people have of my mid 40 Scandinavian conservativeish dad look. So maybe it is just about the message?
Are there any laptops where the cooling is handled by the screen backside?
A Framework isn't loud at all. I regularly do simulations on mine and it works perfectly without noise.
I think if you just compare cost then yes the Mac is a good deal but there is more than cost that matters. I think flexibility, reparibility and so on matter.
Mine (11th gen framework 13) is.
I have to keep it in battery saver mode or the fans just spin up when it's idle. They come up anyway (and irregularly) when watching a movie, loud enough to be heard over the movie -- though that may also be partly the fault of the milquetoast speakers that also inexplicably point down (so if you're watching something in bed you'll need to find a hard surface to put it on so that the sound isn't completely muffled).
That said, i have a macbook pro for work and macOS infuriates me, i would not trade my framework for any apple device under any circumstances. I love my framework more than any laptop I've ever owned. I just wish the hardware was more polished.
> $899 it was through the education store
Comparing a subsidised computer for children to one that isn't isn't exactly a fair comparison, is it?
> No fan,
You know why Macbooks don't need a fan? It's because they aren't powerful enough to draw heat in the first place. A month ago, for the same price as a $1700 Macbook Pro (before the recent increase) I got a laptop with a CPU that is literally twice as fast on parellelisable workloads, has a 5070 Ti vs. nothing at all, and 32GB RAM. A superior screen, keyboard, and I can install my own choice of OS on it, too. Now that same dingy Macbook Pro costs $2000, or $2400 if you want 32GB RAM. Apple's greatest coup was convincing people that paying twice as much for half the hardware was a killer feature, and now everyone goes on and on about how Macbooks are the most premium hardware money can buy because they're so weak they don't need a fan to keep them cool. It's truly remarkable how susceptible people are to status-culture-based marketing.
Username related.
This comment is untethered from reality. Apple Silicon at present beats every single laptop on the market at CPU-bound workloads using a fraction of the power draw. Exceptions exist but usually those cases are break even or close calls.
It trails GPU workflows on the high end but wins on the low end. It still wins on efficiency.
It falls over on storage and RAM prices (well, for about 6 months it was competitive here).
I say this as someone who over the last year has done the majority of my competition on PC hardware running Linux.
You may be looking at this as a status game but it has clouded your vision. It is implausible that mass market products with mass adoption find their success solely on status. If believing that makes you feel superior, well, enjoy the rush.
> Apple Silicon at present beats every single laptop on the market at CPU-bound workloads
[citation needed]
> It is implausible that mass market products with mass adoption find their success solely on status.
People still pay a massive premium for blood diamonds over physically indistinguishable lab diamonds. You underestimate how wildly irrational the market is when it comes to status perception.
Can you recommend me a non apple fanless laptop with similar power/battery life characteristics?
If you want a macbook, go for it. I wouldn’t presume to know your needs more than you. I want something that I can easily run OpenBSD on and is amd64. And none of the apple laptop fits the bill.
I don't own or want anything apple. But I want no fan and maximum possible power/battery life. So I am really looking, but they do seem to offer the best hardware.
Obvious massive asterisk that benchmarks are not always realworld use:
Apple M5, Single core Geekbench: ~4,200 (https://browser.geekbench.com/macs/macbook-pro-14-inch-2025)
Apple M5 Pro (15-core, lower core version), multicore: ~26,000 (https://browser.geekbench.com/v6/cpu/18535781)
compare this to the top of the line Intel Panther Lake chips, which have comparable battery life. I cherry picked a 16" Dell XPS machine, which has the best thermal headroom, for its best score: https://browser.geekbench.com/v6/cpu/18390748
Single core: ~2,900 Multicore (16-cores): 16,900
Geekbench is bursty, so we can look at more sustained test, Cinebench 2024:
https://nanoreview.net/en/laptop-compare/dell-xps-16-2026-vs...
Single core:
XPS 16 (2026): 111 MacBook Pro 16 (M5, 2026): 203
Multicore: XPS 16 (2026): 613 MacBook Pro 16 (M5, 2026): 2065
on GPU, https://spylab.ai/seo/v5/C54a/
"Despite the XPS 16's discrete Nvidia RTX 4070 laptop GPU, the MacBook Pro M4 Pro's unified memory architecture outpaced the Dell in 4K video export and machine learning inference benchmarks by 22 percent on average."
For GPU, this is not comprehensive. It depends heavily on whether it needs raw grunt, where Nvidia discrete chips will win. When the processes uses the NPUs on Apple's chips, it will often win. They trade blows.
Efficiency I think is close to a wash on the latest machine, but before Panther Lake, Apple's win handily. My Framework 13 on AMD would last me about 2 hours doing regular work; my Macbook Pro doing the same workload would last over 10 hours. Thank goodness Intel caught up here.
I do scientific computing where Apple has some disadvantages. Matrix math heavy things lose out to discrete GPUs, as do -- I'm told -- things depending on 512-bit extensions (e.g., AVX).
Until last week, prices on Framework/Dell vs. Apple were similar. I think Apple is probably 10-20% expesnive at this point, but adjusting for performance, Apple still comes out ahead.
Apple's displays used to have a huge advantage. Now that you can get OLED displays on performant, efficient Panther Lake machines, this is far less of an Apple advantage.
The upshot is that the new Panther Lake machines caught up considerably to Apple, but they're still about 20-30% slower (sometimes more) in most workloads, and IMO the build quality is still not quite as good. I think many of them actually have better displays. Battery life is comparable on better equipped PCs. IMO once you can work an entire day and a little more unplugged, you're good to go.
It's not hard to find this data and evaluate it objectively.
Apple education store isn't subsidized or "for children."
A strange retort. "Yeah well, your CHILD'S COMPUTER is better, but that's for CHILDREN. We're talking adult computers here!"
The past 10 years have been a sad, slow decline for Apple's UIs. I'm really hoping for them to reclaim some of their former UI glory. At least, in Golden Gate, they reverted their own HIG violation of excessive icons back to factory: https://www.macrumors.com/2026/06/11/macos-27-golden-gate-me...
The time span and visible effect are both fully attributable to Alan Dye being head of design. It (what we have today) was his style. He made this world.
He’s out now. We can start to do something else.
It's such a shame because back then even Windows was motivated by actual human user research and had thorough guidelines. https://ics.uci.edu/~kobsa/courses/ICS104/course-notes/Micro... (HN discussion from a few years ago: https://news.ycombinator.com/item?id=22475521 .)
https://movq.de/blog/postings/2026-06-16/0/POSTING-en.html was an interesting look at Win2K's UI controls and how much clearer they are compared to modern UIs.