My game has been in development hell for several years. I've worked out most of the single-node issues and now I'm working out how to scale it to multiple nodes. (It is embarrassingly parallel, but I am embarrassingly stupid!)
Meanwhile I'm learning how to ship a trivial single player game -- I went with Pong, and it turns out polishing Pong and getting it ready for mass consumption is a surprisingly labor-intensive endeavour (yes, even with the fabled miracle machine assistants!)
But, it should probably be online by the end of July. Like, for real this time :)
I’m working on a game engine/platform and my first game on the engine.
Lots of compression work so that I can fit the games into qr codes which I’m super stubborn about achieving and finally achieved for 30 minute+ games for N number of players
My game has been in development hell for several years. I've worked out most of the single-node issues and now I'm working out how to scale it to multiple nodes. (It is embarrassingly parallel, but I am embarrassingly stupid!)
Meanwhile I'm learning how to ship a trivial single player game -- I went with Pong, and it turns out polishing Pong and getting it ready for mass consumption is a surprisingly labor-intensive endeavour (yes, even with the fabled miracle machine assistants!)
But, it should probably be online by the end of July. Like, for real this time :)
What are you working on?
I hope you can get around to shipping!
I’m working on a game engine/platform and my first game on the engine.
Lots of compression work so that I can fit the games into qr codes which I’m super stubborn about achieving and finally achieved for 30 minute+ games for N number of players