I learned HTML thanks to Operation Flashpoint so that I could write mission briefings in the editor...one thing led to another, and I have a successful career as a software developer. Thanks, Bohemia Interactive.

Same trajectory here! Started wanting to make missions in jr high. The community was great about having tutorials for the scripting engine and mission editor. Learned all sorts of programming concepts from doing that, then learned HTML from making pretty-looking briefings for the missions. By the time I started taking some programming classes in HS, I had some decent foundations.

It’s also great that they’ve been consistent about keeping their scripting commands wiki up to date with each new engine update.

The one thing holding Reforger back IMO and why I always go back to Arma 3 is the lack of mission editor/Eden that made it so easy to just try out some mission idea in the OFP/Arma/RV engine.

I remember the day I bought that game at my local dealer. It looked amazing and nobody told me about it, my friends were playing FFVII and stuff like that. After installing it, it was mindblowing, the mission editor was incredible with infinite possibilities. When you think about it, that engine and it's SDK were really advanced features and concepts. I mean Rainbow Six had a mission planner, but OPF, with it's editor and addons was an inifinite sandbox. Good memories.

I used to open up mods (I seem to recall them being in "PBO" files) and tweaked around the script code to change things and make my own weapons and such. Also a formative experience on my path to becoming a developer.