Thanks, interesting. Two years ago I wrote a text adventure game that used a LLM model. The system was very simple, but still was interesting. A friend of mine, Ben Goertzel, has been interesting in games/VR for a long while.

I wrote a book on the subject, but now really old material: AI Agents in Virtual Reality Worlds — J. Wiley, 1996

I'm a huge fan of Ben. Have been tracking the OpenCog initiative for some itmem and think that moving concepts from latentspace to atomspace is best way to efficiently merge our current digital information infrastructure with LLM knowledge.

Regarding your book, I'm shocked that 'AI Agent' concept predates me. Have not read your book, but i think it would be interesting to compare your perspective with today's building blocks which were not available for that time.