I think it's more like marking a transition in how we thought about software.
When I was learning C, we did things at a reasonably low level. I was learning data structures, and building things like binary trees out of things like structs, and the structs were fixed-sized memory blocks holding pointers to regions of memory which were either more structs or data fields. All reasonable stuff. But we weren't writing for a particular machine. We were writing for the idea of a machine, and part of that idea was that the machine had a flat memory model. This really struck me when I compiled my homework (parse some data into a tree) on the departmental SunOS server, and it worked fine, and then took it home and compiled it with Borland C for DOS on my 386 and it segfaulted on the same data. That was when I learned to hate segmented memory, but looking back, it seems to me that I learned the wrong lesson.
I learned to write software for a lowish-level model of an idealized computer. The generation before me was always writing software for a specific computer, consisting of a specific set of hardware. The software was always the goal, but the nature of the task was defined by the hardware. Things like memory segmentation were facts about the hardware, and the available hardware varied widely at the time in a way modern hardware doesn't, really, except maybe in the embedded space.