could something similar be used for texture synthesis ? of course the particles will need to be arranged in a grid and everything, or maybe recreate the texture by interpolating between the particles to exploit low contrast areas in the data
could something similar be used for texture synthesis ? of course the particles will need to be arranged in a grid and everything, or maybe recreate the texture by interpolating between the particles to exploit low contrast areas in the data
From the original research - self-organizing textures: https://distill.pub/selforg/2021/textures/
thanks ! i feel stupid for only checking out the linked paper lol