unfortunately, not that straightforward in valve's case.
they created a nasty gambling system with their loot boxes that exists outside controlled casino environments and which impacts young adults a lot.
unfortunately, not that straightforward in valve's case.
they created a nasty gambling system with their loot boxes that exists outside controlled casino environments and which impacts young adults a lot.
The systems in Counter Strike are some of the least abusive in all of gaming.
Open up Roblox and see the sheer amount of loot boxes via Robux with Pay 2 Win items, battle passes, daily rewards, etc.
Counter Strike meanwhile has item skins which don't impact the game. They aren't more OP, in fact, most of the time they give you a disadvantage.
Counter Strike is an 18+ game. Kids shouldn't be on this anyways.
Being the lesser of two evils doesn't make it right. It's also possible to not have loot boxes at all.
The "lesser" of 2 evils here isnt practicing evil?
Loot boxes are, by any and all definitions, evil. It’s gambling. Worse even, it’s gambling with real money over digital ephemera.
Loot boxes are not a fun mechanic. Loot boxes are not designed to entertain you or give you good value for your money. Loot boxes only exist to make you gamble with your money over something that could easily be sold as a single purchase item, or better yet, be rewarded in-game. Simple as that. It’s a gambling scheme. Always has been. Always will be.
To clarify, the loot boxes in Roblox are game specific. The platform itself just has the catalog where you buy stuff directly
But still, Roblox should do a better job regulating the games on its platform
The problem with visual only loot boxes is that people will pay for rare skins and so everyone still gambles on that stuff. I don’t know if they solved that, used to be you’d buy the keys to unlock them and hope to profit from selling a skin. Adults should also be protected against dark patterns like this.