Hey, PtaQ here, BAR’s Community Manager. I’m sorry this was your experience. There are definitely some very competitive lobbies, but harassment is not acceptable. Please report any players involved, as reports are the only way we can identify patterns and take action. We have an active moderation team and do review them.

For a more relaxed experience, I’d recommend trying less established meta maps. Lobbies marked “rotato” rotate maps after every game and are usually among the chillest. Players tend to be less rigid about roles and expected builds there, which generally leads to more positive interactions.

Just wanted to say thanks for taking the time to comment here and for offering constructive support too.

Does BAR have chicken maps?

BAR offers some 'hold the fort' maps, where there is a strong/fortifiable area and then the 'outskirts'. These are catered to offer great gameplay for battles against Raptors (previously known as 'chickens') and Scavengers.

what do you mean you have no way? chats private and/or encrypted? lobbies are public. Use AI to identify harassing comments and take action.

These days, online public lobbies are almost always hostile. Doesn't matter the game, either. You can ban words, phrases, etc. The hostility is also through actions and not just insults.

The only way to have actual fun gaming is a private group of friends. Think lan party, and definitely not public.

We have support for a variety of ways to limit who can join you (passwording lobbies, locking lobbies etc). I get a lot of value playing with a regular group of friends on a Sunday night in part because of it.

I don't think that's true at all. I mainly play Rocket League, and while you do have bad games, I'd say at least 80% of them are fun.

It does benefit from:

1. Limited coms (nobody seems to use voice chat, perhaps partly because it was completely broken for years), and while you can type, it's too fast paced to write much so mostly people just use quick chats sarcastically (What a save!)

2. Games are really short (about 7 minutes). You're not losing hours of your life if you get stuck with an arsehole.

3. People play a lot of games because they're so short, so the matchmaking is very accurate usually.

Trackmania (in all of it's online incarnations) seems to have mostly avoided toxicity.

But I think that's because you can't really impact other players. Everyone's racing their own lines, just sharing a chat room while doing so.

Matchmaking is a real problem in most games because of smurfing.

BAR has very sophisticated anti-smurfing, so many bans to out to people who thought they could trick the system.

You occasionally get smurfs in Rocket League but it's like 1 in 10 games so not a big issue IMO.

What if hostility is a feature? They have a culture that works for them. Many organizations do not survive massive influx of new members - numbers inflate quickly, community adapts rules because you cannot manage a big community the way you'd manage small community, old members leave, new members get bored and also leave, the community tries to manage a small community the way you'd manage a large community, whole thing collapses. Meanwhile if you're hostile to new members you avoid unsustainably high expansion and complete collapse of the organization's management structure because there is no expansion. Expansion is not a measure of success if it sacrifices maintaining current culture. Asian societies famously function like that.

Hostility might be a feature for someone who is (or views themselves as) in an "in" clique. But it's poison for the long term health of the game, because it discourages most participation. The only ones attracted are those who view vitriol as a pleasant environment.