it does not resolve the problem.
you would need to check "is this value optional?" and unpacking everywhere. this is what this article saying.
you can do unpacking/nil-checks at the root or later when it happened.
with rust you have 2x more ways to shoot yourself in the foot.
You check and unpack once, then the rest of the "positive" codepath can use the reference without fearing null.
I fail to see how Rust would offer twice as many ways to shoot yourself in the foot ; this is a rather safe and picky language.
true, "non-nil pointers"/references will help here to avoid nil checks.
also true, if you have optional you still need to unpack it somwhere, and your nil checks become unpacking statements. delayed conditionals and delegation to callsites far from offending code (what author says) is still present.
and if you also have pointers, then you can do Optional<Pointer>.. and now you have to option unpakcing + nil checks. 2x more problems.
If you have an actual pointer type *mut P then Option<*mut P> might be None or it might be Some(null_pointer) or Some(other_pointer) that's not 2x more problems it's just a representation of a more complicated scenario - we may or may not have a pointer and, if we do have a pointer that might be null. We'd presumably have done this because we need to distinguish those cases.
If you actually mean Option<NonNull<P>> you should write that, now we're saying this is either a non-null pointer or it's nothing. Often though you want Option<&P> either a reference or nothing, or you actually did mean a raw pointer *mut P and you're going to handle scenarios where it is null or whatever.
Edited: Fix asterisks
> with rust you have 2x more ways to shoot yourself in the foot.
The checking isn't how you shoot yourself in the foot, it's the absence of checking. Rust doesn't allow you to forget to check. This entire class of problems just disappears in Rust.
In this if the code needs a non-null redis client to work you take `RedisClient` not `Option<RedisClient>`.
yes that is correct. tbh in Go for service structs that what you would do as well. use value receivers for such things. and inject dependencies as interfaces. so pointers not immediately visible and it is just type RedisClient interface in your field/arg.
Obviously, in his example it would be RateLimiter not Option<RateLimiter>, so no check necessary.
I think the author can propagate RateLimiter instead of *RateLimiter, making it exactly the same
No, because RateLimiter is then copied on passing it around (pass by value).
That is problematic for two reasons: it might be a large type, so copying might be expensive. Second, more likely, it might violate invariants in your domain. For a rate limiter, this might mean accidentally copying around some internal state like a mutex, which then exists n times instead of 1 time, which can represent a problem (e.g. if you want to internally limit whole-app concurrency toward Redis).
You can see the code
Clearly is not large. Second the child object is a pointer so does not violate anything
And if if if... I am sure we can look for new constraints in any language
you still need to unpack that option somewhere.
_If_ you start out with an optional, and even then only once in the code path.