Games that sort the cards are the worst / most interesting for this. Gin rummy, etc, where the end result of a game is sorted groups of same-numbers and runs. You can really tell when then shuffling has just transposed a few cards.
Games that sort the cards are the worst / most interesting for this. Gin rummy, etc, where the end result of a game is sorted groups of same-numbers and runs. You can really tell when then shuffling has just transposed a few cards.
I am in a tarot group where we have a lot of decks that people share. Many tarot users believe that a deck develops a personality specific to the user and because of that I got my own deck which I take to the group.
There's the general belief that all magical tools develop significance for the user over time, something that my wife who is a "secular green witch" who doesn't believe in psi at all would tell you all about.
Scientifically though, if somebody isn't a good shuffler their deck is not going to be well shuffled and they'll get readings that deviate from what you'd get from a well shuffled deck. It's harder to shuffle a tarot deck well because it has more cards and these are frequently larger. (Personally my riffle shuffle is awful and probably not much better than an overhand)
A new deck usually has the major arcana together and in order and other cards might be sorted by suit and then number. We do a 5 card spread and if your have a new and poorly shuffled deck of course you are going to have more spreads where you get both the Emperor and the Empress or the 4 of Swords and the 7 of Swords.
Magic the gathering has this problem. You have 2 types of cards, and drawing an imbalanced mixture is pretty detrimental. During play you tend to sort them into 2 piles though. Consequently it's a not uncommon sight to see people manually interweaving their cards after a match, then shuffling. Logically, this is either pointless or cheating depending on the quality of that shuffle, but people do it anyways haha.
There's quite the history of straight out cheating in high level MtG, and yes, insufficient randomization is one of the most typical ways around it. If all you do is cut their deck, and do zero shuffles, you will find a perfect interweaving of lands and spells either way.
Also see Magic players being fond of pile shuffles, which, of course, do very little randomization, and guarantee a good mana weave. Without a few shuffles of your own, most Magic decks ever presented are not sufficiently randomized, and it's even worse in Commander, where we are talking 100 card decks.