120 rev/s on backspin = professional loop :D

I feel like the topic just scratches the surface; there are many more things that are way more interesting to talk about here.

For example: air density actually matters. Professional players sometimes struggle to make shots in different parts of the world. The balls are not the same either. Comparing DHS with Nittaku, for example, they have different properties and a different bounce. In my part of the world, DHS is the preferred ball, compared to the US, where, at least where I’ve been, they prefer Nittaku balls.

Now about the content:

The Bounce: This could have shown all three balls at the same time, instead of showing them one after another. That would make the effect clearer.

The Answer: This feels a bit odd, and I think something in the calculation is wrong because the usual push always goes over the table on backspin.

Overall, I get that this is a very simple representation of what table tennis is, but it gives me “I did it in 5 minutes with AI” vibes.

For sure yeah just scratches the surface for now

About the bounce and the answer: great feedback, thank you! When fable is back I'll incorporate these.

But no did not take just 5 minutes :D I was working on this since early Opus days and the output was consistently absolutely horrible. Fable was the first model to produce something okay - then I prompted it for hours explaining exactly what I want to demonstrate and had to even tell it explicitly a lot about how spin works - from my experience