I don't remember being able to pick which card OpenGL uses, while with Vulkan it's a required question the App has to answer...
I don't remember being able to pick which card OpenGL uses, while with Vulkan it's a required question the App has to answer...
I remember this being a nice API in wgpu, being forced to specify settings through a builder, otherwise it would not compile. Forces you to think how you want this application to operate