Combining this article and discovery of an unwinnable seed in the original Slay the Spire [0] — I've always pondered the existence of some kind of "RNG hell", where a game uses the time as its random seed and, due to some quirk of the hashing function and the game mechanics, the game is rendered completely unwinnable for (say) four days straight. (Sometimes it feels like I'm in it!)
Putting this into my rotation of excuses. "It wasn't my fault! They were hacking, also my fingers were slippery and the deterministic behavior of psuedorandom number generators guaranteed we would lose anyway."