>> However, I am confident that Mega Crit will address this issue.

They did not address it in StS1, exactly the same bugs were reported there. I would not be very hopeful. They did not even change their RNG to something better, like MT.

This time it has a major impact on the possible RNG outcomes even for a player who doesn't know about the bug, and it was caught much earlier in development before the permanent stability of existing seeds was guaranteed.

MT is actually quite a poor (and slow) RNG! PCG32 suggested in the article has much better randomness, state size, and speed.