And now were back with WebAssembly, WebGL, WebGPU, targeting 10+ year old graphic cards, without comparable easy of use tooling.

Those that think using Godot or Unity is the same, never did Flash games.

Those are all open web standards, though. Flash was a proprietary platform. I can't even run Flash stuff anymore because it was proprietary.

Ruffle is quite good now. I haven't found many applets that don't work with it.