Sure in some out even most cases growth starts in this nice way. There’s two problems though. In order to sustain that growth number, usually ever greater interventions become necessary. Second, there’s the marxist critique that while it’s true that owners add management decisions, it’s their employees that actually do most of the valuable work and are then underpaid relative to their contribution. If they were fully remunerated then there would be no profits. Third, while it is good to incentivize building things people want, it doesn’t make sense to reward people with class status that crushes everyone under them. It should get exponentially harder to make money like levels in a video game at best.