Apparently this isn’t OpenGL Mathematics the C++ library I expected.
That’s a blast from the past. I love the usability of that library but it’s much worse than lots of the proprietary math libraries I’ve used since
Nope. We're doing real matrix multiplication here, not that 4x4 baby stuff.
That’s a blast from the past. I love the usability of that library but it’s much worse than lots of the proprietary math libraries I’ve used since
Nope. We're doing real matrix multiplication here, not that 4x4 baby stuff.