I worked in the industry for over a decade and unfortunately it is very exploitative :/ i’ve watched line producers pressure production assistants, the lowest of the low on set, into lying about their hours so they don’t have to pay them OT under the guise of “being team players.” Lots of nonsense like that, mostly on non-union gigs.

The self-inflicted comment is a bit tongue in cheek because they do it to their own production to effectively “crunch” (to use video game parlance) but they also crunch themselves in the process. Difference is they have way more to gain. The sound mixer on an indie darling isn’t getting much out of it.

It’s pretty sad. I knew a lot of people in the union crafts (New England, which is way different from LA from what I hear) during the good times and they said it was all great, but as soon as things got tight, it was tribal as fuck. (The IATSE set building roster went from a few hundred dues-paying members to a couple dozen, and most of them were persistently out of work… it is in pretty bad shape, so there’s only so much you can do I guess.) Most of the other people I know were in VFX houses/animation and that hasn’t been non-exploitative in like 20 years. Considering how much money a few people make in that business, it’s pathetic.

Dude vfx houses are awful. They pull insane hours, win awards, and then get shut down. It’s working as a video game dev by all accounts. My buddy worked Bladerunner 2049 and the third post house he’s worked at since just shut down.