Strong AI enthusiasm like on there and poor taste tend to correlate pretty strongly. I'm sure there are lots of developers using LLMs to assist with the boring work of coding and keeping mostly quiet about it, still keeping it on a short lead & doing the more creative parts themselves. There have always been indie developers who hate coding and see it as just a necessary step to get their idea out the door, and they still make good games. All the dialogue in Undertale is implemented in a giant 5k+LOC switch statement.

Yeah I’ve been working on a game just for my kids, it convinced me to upgrade to Codex Pro and I absolutely wouldn’t release it to anyone until I felt 100% it actually was fun to play. It’s easy to get stuck not doing the stuff that can’t be automated. The crazy thing is that making the game pretty good looking (like Nintendo Switch level graphics) is basically trivial now and can be largely automated, maybe with a little Blender cleanup for your most important assets. That doesn’t make a game fun though.