Most small games are recombinations of existing mechanics anyway
I’d guess that large games have an even higher percentage of pre-existing mechanics than small games do. It’s much easier to do something experimental if you don’t have to wrangle investors and entire teams of writers, artists, and developers.
I’d guess that large games have an even higher percentage of pre-existing mechanics than small games do. It’s much easier to do something experimental if you don’t have to wrangle investors and entire teams of writers, artists, and developers.