> As I replied to a child comment - this is a nice idea that just isn't tenable in reality. AI hardware isn't just hilariously faster than consumer GPUs, it's also hilariously more power-efficient and has hilariously better connectivity. Every one of these dimensions kills the idea.

The first part is not really true though, the chips are not that much faster, the DRAM is not that much faster, and in aggregate it does not matter because there is just so much more consumer hardware out there (although perhaps that is changing as supply shifts toward datacenters).

The interconnect and data locality is the problem. If you could train it like e.g. you can render a scene with monte carlo ray tracing, any result from any node could be merged with any other and the combined result would have converged closer to the limit. I am sure research in that direction exists, it just has not proven effective within the scales it has been attempted.