Feels like there's too much rolling resistance, even with a perfectly lined up shot there's not so far you can go. And definitely not enough to make it in 6!
Also if the camera angle is too high, you can't pull back far enough to reach maximum speed.
If you bounce off the wall at the start, and RNG gods look down on you, you're lined up to go through castle on first shot. Then knock it through castle, and lined up for 3rd final putt into hole.
But I agree with those points. I feel like real putt putt glides more, then more resistance at slower speeds then slow speeds have more resistance. And then yeah, default camera angles are troublesome--it makes it impossible to do full power shot at some angles too.
tweaking this currently, thanks for the feedback
My pasteable "scorecard" was fairly simplistic, just 8 solid green circles followed by an ellipsis. I think you could improve this by dividing the course into regions (either visibly or invisibly - same number of regions as the par) and considering each hit to be green if it makes forward progress, amber if it doesn't, or red if it goes backwards. And don't truncate it if it takes more than 8 shots!
Also it was very disorienting especially after making into the circular hole thingy, hard to know which way to aim, some small sign which is the right way would be nice, other than that, quite nice.
Don't aim forward. Jump the wall to the side, and you'll be in within shout of the hole.
Every time I did that it 'splashed' even with the ball 'landing' on the grass
Got it done in 4.
https://ibb.co/VYwvY4qN
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