> I would always feel bad in those cases, because it's clear they spent a lot of time, and I'm going to have to say "no" and they will feel like they wasted a ton of effort.
I get this feeling, too. I do however think the onus is on the developer to make something reviewable by their team members if they want a speedy review. Stacked PRs, scoping things down, properly structuring commits so you can review commit-by-commit for example.
I also think that "I spent a bunch of time on this" is not a valid reason for expecting an approval. It should hurt if you've produced a bunch of code that is way off target, even if it ends up implementing the feature. That's how I learned at least.
A proper way to go about large projects, in my opinion, is the same as with software development at large. Fail fast if possible. Draw up a crude boxes and arrows sketch or just discuss how you want the code to integrate with whatever already exists and invite the team to comment. If no one has anything to say, well then they can't complain later when you implement that approach. But if anyone cares then most likely valueable input will come that makes the end result better.