> The Apple II was dying as a platform by the time the game came out [...] it was rereleased on PC in the US and sales picked up. You wouldn’t get that second chance today.

On a much smaller scale, I was actually part of something similar a few years ago. The game Wavetale was originally a Stadia exclusive but launched just before the platform shut down. We were allowed by Google to port it and release it for every other platform, and I ended up being one of four programmers doing that work; I mainly focused on optimizing the switch version.

The Stadia version barely got noticed, but the other versions, especially Switch, did quite well. The game was even featured on AGDQ, which was really cool.