I was genuinely surprised how good the render -> quantized sprite looked. That quick conversion made them look crispy.
Ironically, the image showing the graph that does that transformation could have gone through the pipeline as well.
I'd be curious to know in more detail what exactly is going on there. I guess the box sharpening is where most of the beef is.
Ironically, the image showing the graph that does that transformation could have gone through the pipeline as well.
I'd be curious to know in more detail what exactly is going on there. I guess the box sharpening is where most of the beef is.