>What I find fascinating that there is so little substance in this article about the quality of produced code and the medium.

I clicked one of his examples intrigued "a snake game where the snake is self-aware and crazy things happen;". Played for 1-2 minutes, and it's the classic 1980s snake game. Am I missing something? What is "self-aware" about it? Some funny messages at the bottom of the screen? And what are the "crazy things"?

It sounds like you either didn't play enough or you are missing the new mechanics that get added over time. There's definitely more to it than just regular snake.

I had the exact same thought. To me, it feels like they just took the fairly common “sentient video game character” trope and bolted it onto a very conventional snake game.

I will say, the act of eating creates a "bulge distortion" that flows down the length of the snake is a nice touch though.

You didn't play long enough. There are layers and layers and layers of features in that game if you play for 10 minutes or more.

Can you spoil it for us?