I’m a devils advocate on this argument.
Yes, a big company can take it away, but I think they have to leave it online long enough to get your money’s worth.
So if I have a game for a year I paid $70 for, that’s fair, if it goes away, I hope I had a few hours of fun with it.
>So if I have a game for a year I paid $70 for, that’s fair, if it goes away, I hope I had a few hours of fun with it.
This example is humorously short and this is why there is backlash to game companies shutting down games. What about the people who bought it towards the end? They just get nothing? All that time and money spent just gets thrown in the trash because they don't want a cloud bill? They either need to opensource the games and servers or keep supporting them for a decade or longer.
Not everything is economic value. For gamers, an online game can be a community hub, part of their identity, a hobby. It’s not about whether they got their money’s worth, it’s about destroying a virtual “place” they’re emotionally and socially invested, and the specific skill they posses when they’re there.
I think this is the root of it and what the article describes in the first half. I suspect owning a copy of a game will soon be completely eliminated and replaced w the subscription model. Then when subscription dollars stop flowing, the company naturally winds down the service.
Counterpoint: UK law gives you six years to sue if goods are faulty or otherwise not as advertised, why should software be any different?
Certainly we'll just move the fig leaf so the free online component of games are now part of a subscription.
Ideally a free subscription through packed in keys and such but we'll probably end up being nickel and dimed even further.
So who gets to be the arbiter of how much time $70 is worth?
You?
The companies making the games?
Why should they get to destroy games—gone, forever, with no chance of retrieval or resurrection—that hundreds of people put their time and love into, and millions of people want to play, just because they think it'll make this quarter's stock price numbers look better?
Copyright was created to protect the rights of the creator for a limited time to promote the useful arts. Creations are supposed to become part of the public domain once the creator is no longer getting use out of them. Game companies want to break that bargain, scorched-earth style, and ensure that no one can ever use the things that they create to make anything new.
Why would you buy my new game if you're spending all your attention on the one I sold you 10 years ago?