yup. it's nbd and userspace making it slow. zram on the other hand adds little.
one can get rid of zram and just reimplement some compression in shaders but I think that would be a pointless optimization.
yup. it's nbd and userspace making it slow. zram on the other hand adds little.
one can get rid of zram and just reimplement some compression in shaders but I think that would be a pointless optimization.