I'm thinking like "you had 200 GitHub stars before coming to us so we start you with 200 stars" as a migration process. maybe they wouldn't be as reputable but everyone knows it's gamed anyway, so why not?
> I'm thinking like "you had 200 GitHub stars before coming to us so we start you with 200 stars" as a migration process. maybe they wouldn't be as reputable but everyone knows it's gamed anyway, so why not?
Copy the same way people can star projects to the new platform too, but maybe allow people to buy them directly from you to cut out the middleman. It could be very efficient.
> What stops a new platform from just mirroring GitHub stars on import or something, actually?
So, the source is still GitHub, right?
Which means I have to keep my FOSS project on GitHub to accumulate stars.
I'm thinking like "you had 200 GitHub stars before coming to us so we start you with 200 stars" as a migration process. maybe they wouldn't be as reputable but everyone knows it's gamed anyway, so why not?
> I'm thinking like "you had 200 GitHub stars before coming to us so we start you with 200 stars" as a migration process. maybe they wouldn't be as reputable but everyone knows it's gamed anyway, so why not?
And how will the project accumulate more?
> everyone knows it's gamed anyway, so why not?
Then why do they still have purchase value?
Copy the same way people can star projects to the new platform too, but maybe allow people to buy them directly from you to cut out the middleman. It could be very efficient.
> everyone knows it's gamed anyway, so why not?
Arbitrage. Devs know its gamed. VCs less so.
Simpler answer: TINA (there is no better alternative)