How’d you make a game with 1,000 people? It’s impressive.
They're players, not devs.
Yeah, I was asking how you got so many players.
Forgive me for not wanting to write up the history of the game's development. It boils down to product market fit, innovation, and fantasy fulfillment/fun.
See for yourself: https://store.steampowered.com/app/2287430/Metropolis_1998/
They're players, not devs.
Yeah, I was asking how you got so many players.
Forgive me for not wanting to write up the history of the game's development. It boils down to product market fit, innovation, and fantasy fulfillment/fun.
See for yourself: https://store.steampowered.com/app/2287430/Metropolis_1998/