Your reply reminded me of the free game Oiligarchy by Molleindustria (which made quite a few indie hits in my opinion).
In that game, if you played "well" you ended up destroying the world. The only winning move was, indeed, not to play.
Your reply reminded me of the free game Oiligarchy by Molleindustria (which made quite a few indie hits in my opinion).
In that game, if you played "well" you ended up destroying the world. The only winning move was, indeed, not to play.
I think OP is referring to the 80's movie WarGames - https://en.wikipedia.org/wiki/WarGames
At the end a strategic defense computer is asked to play Tic Tac Toe against itself and suddenly "learns" about no-win scenarios. Then it does the same with nuclear launch scenarios, and finds that they're all no-win. It decides that nuclear war "is a strange game", and "the only winning move is not to play".
Thanks, I caught the WarGames reference. Is there anyone not familiar with it? It's one of those pieces of widespread internet lore (though, of course, I actually watched the movie too, back in my youth).
I very intentionally meant that it also applies to Oiligarchy [1], an actual game (not a movie) where the winning move was not to play :)
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[1] https://www.molleindustria.org/en/oiligarchy/