> Most agent loops reorder, rewrite, or inject fresh timestamps each turn
I haven't seen that, it'd be crazy slow if they did this. What "agent loops" are they talking about here specifically? The vagueness makes it sound potentially made up.
> Most agent loops reorder, rewrite, or inject fresh timestamps each turn
I haven't seen that, it'd be crazy slow if they did this. What "agent loops" are they talking about here specifically? The vagueness makes it sound potentially made up.