I can’t tell if I love or hate the idea of this.

On the hate side, ComfyUI is just so, so difficult to use on a normal size screen with a trackpad. It’s designed for someone with a 34” gamer monitor and a mouse with like six buttons, and I haven’t seen a good working node based interface that would be comfortable on a Mac or iPad, so I feel frustrated just looking at the images and thinking about zooming in / out and arranging the nodes.

On the love side, everting the workflow into the main thing is really interesting and clearly a thing people who do graphics in production need. Photoshop has a history palette, but it just does not do (easily) what this lets you do, which is be process first, and automate the process.

Anyway, not for me I think, and I’d like to imagine there’s a better UI waiting to be developed to do some of this, but I think it’s cool and interesting to see new ideas in graphics production.

What do you consider to be a "normal size screen"? Since you mention trackpad I assume it's a laptop, so 13-15 inches? That was considered a normal size screen in the 90s, I don't think we should consider the compromise that laptops are to be the norm.

It all depends on your vision, doesn't it? 13 inches was a normal-size screen when we had five pieces of information on it at 640x480, but now that we have 4k screens jam packed with elements, it's no longer a good size.

I'm not sure saying something like "we used to send letters to each other a hundred years ago so we should be fine without mobiles" is such an ironclad argument.

I don't know what point you're trying to make, but my point was that laptop screens are small because they're the result of a compromise to make them portable, and we shouldn't consider them normal size. If you get an actual normal size monitor, which I would consider to be 24+ inches, node based editors work just fine.

Ah, I misunderstood and thought you were making the opposite point, sorry.