I've "vibed" some non-trivial stuff lately using a combination of Codex with 5.5 and Claude Code with Opus 4.7.

Key has been to spend a fair amount of time on initial overall design document, which is split into tangible and limited phases. I go back and forth between them on this document until we're all happy.

For each phase an implementation plan is made. At the end, a summary document of what was delivered and what was discovered. This becomes input to next phase.

I do check the documents, and what they're doing. I also check the tests, some more thorough. And some spot checks on the code to see if I like the structure.

I have mainly used Claude for coding and Codex for design and code review after phases. I ask both to check test coverage after phases.

Managed to implement some tools and libraries without writing a single line of code this way, which have been very beneficial to us.

Since it's so async I can work on other stuff while they plod along.

I think it's not universal though. But stuff that can be tested easily and which you have a firm grasp of what you want to achieve, but not necessarily exactly how, that I've been impressed with.

Do you use anything to orcheatrate multiple agent pitted against each other (coder, reviewer, tester, etc)?

That’s not vibing, but waterfall development.

Waterfall was famous for wasting developer time and extending delivery dates in exchange for simplifying management. If Claude time is comparatively inexpensive, but human oversight remains necessary, we will switch back to waterfall because the relative importance of the two resources will invert.

> Key has been to spend a fair amount of time on initial overall design document, which is split into tangible and limited phases.

> For each phase an implementation plan is made. At the end, a summary document of what was delivered and what was discovered.

> I do check the documents, and what they're doing. I also check the tests, some more thorough.

Sounds like programming, but with extra steps.

Also the least fun part of development. Maybe I’m the weird one but I like to just jump right in, planning every last detail before writing code is boring.

None of it is non-trivial tho. You might think so, but it’s not.