Game engines/code aren't all open source. The game developer might not have the legal rights to release the source.
Also, does this stop at games? Why not any online service ever? Why not any program at all?
Game engines/code aren't all open source. The game developer might not have the legal rights to release the source.
Also, does this stop at games? Why not any online service ever? Why not any program at all?
Gaming might be unique in the sense that it's the only industry where 1) consumers make a one-time purchase of a product, but then 2) the manufacturer remains responsible for the online component.. forever? I can't think of any other examples in real life where this happens across an industry (maybe a few niche products).
Maybe this is the reason MS has been pushing Game Pass so hard, to get rid of the "purchase" part entirely.
> I can't think of any other examples in real life where this happens across an industry
Vehicles? Maybe not necessarily forever, but I'd expect the large car manufacturers to all still have some level of support for a 20-year-old car...
Amazon just ended support for older Kindles. Not sure how that's any different.
An online service requires the continual investment in the costs required to run the service and comes with the expectation that the service happening on someone else's computer could cease to exist the second you stop paying or at the end of the current contract cycle.
A game although specified as a license is treated and described as a purchase that is expected to work forever on the end users device so long as it fits the specs.
I wonder where the 'extents' of the game product/service you buy can be defined. I could foresee a game client/server/toolkit like Bioware's Neverwinter Nights being released but as a barebones legally compliant framework that lets you play. Then on the other side of the line they have an optional online service that provides a scenario to play in (running the same server the public has), if that service goes away the game still works, just as buying a load of D&D kits doesn't give you a DM to run games in perpetuity. As another example, there's a lot of servers for games like Counter-strike where the experience and how it runs the gameplay is modded server-side only.
The public responds to complexity and ambiguity by not giving you any money whereby you get to make money making french fries. Logically the most trivial thing people are going to do is make a minimalist multiplayer mode which allows users to join each others games like we did in 1995.