The distinction makes sense, but I wonder if the bill will inadvertently incentivize games to move to subscription based models, which would be ultimately be a worse experience for consumers.

Ultimately consumers can then make a better choice, to simply drop those subscription based games.

They could, but there is very little evidence to show that a dislike for subscription models outweighs people's desire to consume quality content.

Evidence is strong that people follow the content they want, and then secondarily choose the least friction delivery model.

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It would basically mandate subscription model for online games. Also wonder if it'd introduce legal risk for online mode in a game that also has local play, say Call of Duty or the newer Super Smash Bros, or if "ordinary use" is clearly not that.