> 2. Immutability. Right now distributing games on Linux isn't distributing games "on Linux." It's distributing games to 12 different distros with a hundreds different configurations and a thousand customisations. This is impossible to support. When SteamOS gains traction, developers will be able to target exactly one distro with fixed configurations and limited customisations. Valve will set the standard for other distros.

Steam has already solved that problem. You target steam (not steamOS) and all other distros will do the work for you.

SteamOS doesn't even ship with secure boot on, it has a long way to go before it's a platform game developers will consider tamper proof.

Did you not read what you quoted?

You didn’t. Steam already provides a runtime to target. SteamOS is largely independent from the actual game runtime. You already don’t need to target “12 versions” or whatever nonsense op posted.

>> When SteamOS gains traction, developers will be able to target exactly one distro with fixed configurations and limited customisations. Valve will set the standard for other distros.

Your quoted quote.