Skills are just a good standard to describe repeatable workflows saving context through progressive disclosure, prompt sharing and, very underused feature, also bound the non deterministic parts with determism (which could be scripts).

Conceptually, you should treat them as incremental software instead of magic you grab from others [1]

The killer feature is that coding harnesses tend to have SkillBuilder agent skills so creating them becomes very easy and you can evolve them.

I recommend you build your own for your particular pain points.

Very simple example [2] showing what another user mentioned around "evals" so that you can really achieve good enough correctness for your automation.

- [1] https://alexhans.github.io/posts/series/evals/building-agent...

- [2] https://alexhans.github.io/posts/series/evals/sketch-to-text...

After reading your first article I'm not sure I would agree. Skills are certainly transferrable in the sense that a sufficiently narrowly-tailored skill can be applicable for others with no modification. Similar to how we grab libraries that encapsulate certain abstractions for us.

Sorry. I'm not sure about the specific part you don't agree with. You prefer people to just use skills instead of building them?

That's fair but I think this is similar to power tools like vim, obsidian or others. There's the path of grabbing other people's workflows and not being able to modify them to really tailor the tool to your needs and there's the minimal incremental path that empowers you and gives you control all the way through. It gets you to understand the tools and you'll be able to think possibilities that match your exact problems.

I'm not dogmatic about it but I do really recommend it. You can see the transformative shift once people start "skill building" instead of "skill consuming".

Edit: The approach I mention works with non engineers/developers. So there's no different technical bar.