I love this and I have a handful of tools like this that I built for myself (I had claude write me a TUI crossplane kcl function renderer, for example -- something whose total addressable audience in the world is probably 20 people).
"Content creation for an audience of one" is really the revolutionary change that is happening right now because of AI. Disposable apps, disposable books, disposable movies, disposable music. Things that are made for a single person, used once or a handful of times and then thrown away. The entire economic model of content creation and distribution is going to explode in the next 3 or 4 years, and very few people are prepared for it.
Setting aside the fact that good content is more enjoyable than bad content, experiences are meant to be shared. Humans are a social species, and a very large part of media consumption goes beyond the actual consumption and into sharing that experience with other people. People build communities around the media they like, and even integrate their favorites as part of their identity, wearing branded clothes or cosplay, decorating their rooms with merch, setting wallpapers, and so many other ways to signal what they enjoy to others. "Content creation for one" rather misses how humans work. Heck, not only media but even tools are subject to this -- people legitimately make emacs or vi part of their personality.
> The entire economic model of content creation and distribution is going to explode in the next 3 or 4 years
I think this is also inherently self-contradictory. What's the point of distributing content made for one? This gets into the same fallacy that people engage in w.r.t. "applications for one" displacing software developers. Yes, LLMs can pump out buggy software that suits one person's needs, and it doesn't need to be reliable enough to deploy at scale. It serves real utility here, because there was a gap between "the value of such software" and "what software developers are willing to work for", which meant that this software wasn't being created because there wasn't economic value in it. But then, how does one suppose software that has no economic value is going to replace all the professional software developers who were being paid to produce software that has economic value? LLMs filled a gap software developers weren't being paid to do, but given that they were not paid to do it, their jobs are not contingent on the existence of this niche. It simply doesn't follow that being able to produce content with zero economic value, whether that's applications or content for one, will cause an 'explosion' in the existing economic models.
I think that software made for one fills a similar niche to ultra-processed foods — many of which were created to supply soldiers with sustenance in an active war, and continue to fulfill the needs of their consumers (travelers — who might not have the time or space to practically prepare a home-cooked meal, working professionals — who similarly benefit from less planning and food preparation), but as research has evolved, society has realized that these meals are linked with metabolic disease and adverse health outcomes.
Applications for one, might serve as a sort of "ultra-processed software" that can fill useful niches like generating textbooks on the fly (https://news.ycombinator.com/item?id=48130679), generating focus oriented music for long study sessions, and obviate writer's block.
However, I feel like there are downsides that are both obvious (insularity, discoverability, reliability, and platform dependance) and non-obvious issues which will take time for the public to determine what they are.
I'm with you on purpose-built disposable tools, but who wants to read a disposable book, or watch a disposable movie?
Not me. I'm enthralled by what this moment promises for building software, but I'm yicked out the same way everyone else is by generative art.