No Plan 9. Otherwise, resources like this might help studying how the interfaces of the past evolved (at least, on the surface).
No Plan 9. Otherwise, resources like this might help studying how the interfaces of the past evolved (at least, on the surface).
The plan 9 interface has evolved quite a bit, but it's largely invisible in screenshots. The differences are in things like triple click behavior, jumps to insertion points, effective use of mouse cursor warping, chording.
Screenshots -- or GIFs -- of Plan 9 compared with Inferno would be most instructive.
The Plan 9 folks I've talked to are a bit shocked by this, but I preferred Inferno's GUI to plain old Rio/Acme etc.